Physics
It feels like a future racer — but it’s done with physics.
Real simulation beyond Mach 1 — up to 1,700 km/h — with aero, grip and suspension computed at 1,200+ Hz by RevGen, GOATi’s own engine.
Pre-Season Testing is live. Past Mach 1, up to 1,700 km/h.
The world’s first Future Physics Racer
Fly-by-wire machines, fully simulated beyond Mach 1 and held to walls, ceilings and loops by downforce — with a real-time strategy layer where the fastest sector wins the ground.
Top speedPast Mach 1
km/h1,700 km/h
Onboard · Hot lap reel · 0:00 / 0:32
0 of 4 sectors captured

The lore100 years from now
It’s the 22nd century. Climate change has hit. Hard.
Motorsport went fully digital to spare the planet’s resources — no fuel, oil or tyres burned — and the grid opened to anyone fast enough. The chance to be the best in the world isn’t gated by money. Only by the clock.
The rulesFPR + RTS
Go faster → pull more downforce → master more insane tracks.
Physics
Real simulation beyond Mach 1 — up to 1,700 km/h — with aero, grip and suspension computed at 1,200+ Hz by RevGen, GOATi’s own engine.
Strategy
Set the fastest time through a sector to capture it. Held sectors earn Energy and Plasma — spend them mid-race on upgrades and abilities.
Gravity
Go faster, pull more downforce. It holds you to walls, ceilings, loops and the inside of tube tracks — true 3D driving.
Sector captureThe RTS layer
Every circuit is cut into four sectors. Set the fastest time through one and you own it — painted onto the track in your team colour, paying out Energy and Plasma for as long as you hold it.
Antarctica · Coast — sector map
The machineHero car
The standard-issue future racer. Swing-arm hub-drive wheels on gel tyres, a plasma fusion reactor and boost turbines — and an adaptive setup that re-tunes aero, camber, toe, springs and tyre pressure as the speed builds past Mach 1.
25 parts · 5 systemsBuild your own



Fusion reactorPlasma · boost turbines
Hub-drive wheelGel tyre · swing arm
Fly-by-wireAdaptive setup
Fig. 04 — Kaya Akuna · Black
Track types4 disciplines
Four track types, from familiar racing lines to full 3D. Each one asks for a different kind of driver.


Like our Daytona track: close racing on lines you already know how to read. Positioning and teamwork decide it.


Insanely fast, flowing tracks where the racing line unwraps in 3D, like a rollercoaster or a water slide. The optimal line might be on the ceiling.


Precision over pace. These tracks demand fine vehicle control and a feel for speed and physics. Going fast takes situational awareness and a level head under pressure, so a cool head can matter more than raw speed.
Build your own in Track Builder, write the rules in Race Builder, then share it with the grid.
Locations1 built · 5 coming
Race through the places most affected by climate change, from Antarctica to the Venetian lagoon.

Mawson Base · 67°36′S 62°52′E
ModesLive in Pre-Season Testing
Plus Track Builder and Race Builder — design a circuit, write the rules, share it with the grid.
Hardware
Stage 2 of 3 — Pre-Season Testing
JournalFrom the paddock
Mods.Make the site yours
Transition
Team switch
Slimline
Dev